Portal inspired puzzle game that plays with time travel aspects.

Created for the April Fools Game Jam - with themes of "Tricking" and "Time"


PLAY FULLSCREEN

This is a short demo of a concept I came up with. If there is much interest, I have a full story and more time mechanics to explore!

Please check this dev log if you're at all wondering how I fit the themes into this game. WARNING: Spoilers


Controls:
Movement: WASD
Look: MOUSE

Grab Objects: Left Click (Get close enough, left click, hold and drag. If the object you're holding hits anything it will drop.)

Jump: SPACE

Crouch: CTRL (I've realized Ctrl+W still closes the browser window if you're in game. So just be sure you press W before Ctrl)

Time Shift: SHIFT

Restart Level: Hold R


KNOWN ISSUES
I'm aware that grabbing objects is a bit janky, It's not quite how I wanted it. Initially when I did object holding, objects you had grabbed could just no-clip through everything.

So you could just pass them through walls. i really needed to avoid this, so a quick fix was to just detect a collision and drop the object if you knock it off anything else. Not ideal as its a bit tricky to hold stuff, but I will fix it after the jam rating ends!

Just have patience and carfully move objects, you can stilll easily complete the game.





Credits:

Created by GaMac @PeatfireGames

Assets Used:

Any texture/asset not found in  these packages are custom made.

Updated 3 days ago
Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorPeatfire Games
GenrePuzzle
Made withUnity
Tags3D, Experimental, FPS, Sci-fi, Short, storygame, Unity

Development log

Comments

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(+1)

Really fun game, really gives me PORTAL vibes. The camera keeps janking every now and then for me though, and the grabbing is still a bit janky like you said, but everything else went smoothly :)

(1 edit)

thank you! Yea in full screen the camera is fine, it spins to the right slowly when in the small window, but I sort of want people to play small screen so the trickery aspect works better. 

I've seen this in a few WebGL fps games, it's like a common issue, it only arises when you build to Web and never happens debugging, it's so weird. I'll need to maybe just lock the camera when no input from the player look action is happening.


Thanks for playing! 

really engaging game, the art awesomly fits the athmosphere of the place! here is my game: https://itch.io/jam/april-fools-day-jam-2025/rate/3434574

appreciate the comment, but you're commenting on other submissions every minute, are you actually playing them? 😂